Visibility update!
Tabletop Labyrinth » Devlog
Hey there!
I've been lately working on a map editor for TTL, so i could make a tutorial stage and story mode. But, right now i'm releasing a small update that i hope will bring up the Quality of Life :)
Patchnotes:
- Monsters now have visible health (bar + text)
- Pickups/Chests now don't disappear fully when out of sight, you can still see them
- Map tiles now darken when they aren't in the line of sight
- You can now look around the map by holding RMB and dragging the map around
- To return to default zoom/position, just tap the RMB
- Removed on-screen D-Pad for non-mobile devices, you can now use [WSAD] buttons or a game controller
- Rats now have two movement points per turn, so they can get to you faster.
- You have 5 movement points per turn instead of 3 now.
- Cards now correctly apply damage dealt, previously it always did 1 damage, even if the card said 2 or more.
Hope you'll enjoy! <3
Mac build comming tommorow, i don't have a mac to build with IL2CPP backend, so everytime i release an update i need to ask my friend to compile it for me. He's not online today.
Files
TabletopLabyrinth BETA v0.9.11_B - Windows 17 MB
Jul 11, 2022
TabletopLabyrinth BETA v0.9.11_B - Linux 20 MB
Jul 11, 2022
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Tabletop Labyrinth
Roguelike card game about surviving in a maze.
Status | In development |
Author | Evangeder |
Genre | Survival, Card Game, Strategy |
Tags | Dungeon Crawler, Exploration, Pixel Art, Retro, Roguelike, Singleplayer, Turn-based Strategy |
Languages | English |
More posts
- Progress status update!Jul 19, 2022
- Devlog: Recent changesJul 16, 2022
- Updating main menu, music and moreJul 15, 2022
- Cosmetic updateJul 13, 2022
- MacOS PatchJul 05, 2022
- MacOS BuildJul 04, 2022
- Thank you!Jul 03, 2022
- The Deck UpdateJul 02, 2022
Comments
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NOICE
So many major problems/inconveniences covered in one update! Spot on with this one, keep it up 👍
Thank you very much!
If may I, what would you see in future updates? :)