Visibility update!


Hey there!

I've been lately working on a map editor for TTL, so i could make a tutorial stage and story mode. But, right now i'm releasing a small update that i hope will bring up the Quality of Life :)

Patchnotes:

  • Monsters now have visible health (bar + text)
  • Pickups/Chests now don't disappear fully when out of sight, you can still see them
  • Map tiles now darken when they aren't in the line of sight
  • You can now look around the map by holding RMB and dragging the map around
    • To return to default zoom/position, just tap the RMB
  • Removed on-screen D-Pad for non-mobile devices, you can now use [WSAD] buttons or a game controller
  • Rats now have two movement points per turn, so they can get to you faster.
  • You have 5 movement points per turn instead of 3 now.
  • Cards now correctly apply damage dealt, previously it always did 1 damage, even if the card said 2 or more.


Hope you'll enjoy! <3

Mac build comming tommorow, i don't have a mac to build with IL2CPP backend, so everytime i release an update i need to ask my friend to compile it for me. He's not online today.

Files

TabletopLabyrinth BETA v0.9.11_B - Windows 17 MB
Jul 11, 2022
TabletopLabyrinth BETA v0.9.11_B - Linux 20 MB
Jul 11, 2022

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Comments

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(+1)

NOICE

So many major problems/inconveniences covered in one update! Spot on with this one, keep it up 👍

Thank you very much!

If may I, what would you see in future updates? :)